Turn Based System Implemented!
After learning many lessons in how Godot works and a lot of time I have made a game that feels ....more like a game! Now you can select a move, it lowers the enemy's health and the enemy actually selects a move themselves and lowers the player's health.
I also fixed up some things in terms of visuals, such as fixing the rest of the issues with scaling sprites and assets so there is no more weird blurriness and pixelation.
The reason this took so long to release is because I decided to change the way I handled all data for the creatures and moves so that it is manageable and will be much more manageable as development progresses.
If you'd like to leave a comment on what you think of this game so far, it'd be much appreciated!
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Valoria
Catch. Bond. Battle - Enter the world of Valomon!
Status | In development |
Author | R0T0R |
Genre | Role Playing |
Tags | 2D, Fantasy, Godot, Indie, Modern, Monsters, Singleplayer, Sprites, Turn-based |
Languages | English |
More posts
- Big Update!19 days ago
- Battle Messages Implemented60 days ago
- Fixed Sprite Scaling81 days ago
- First Post!82 days ago
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